
#import <QuartzCore/CABase.h>

typedef struct {
   CGFloat m11,m12,m13,m14;
   CGFloat m21,m22,m23,m24;
   CGFloat m31,m32,m33,m34;
   CGFloat m41,m42,m43,m44;
} CATransform3D;

const CATransform3D CATransform3DIdentity;

